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RxGames was developed collaboratively by therapists, scientists, and patients to create an engaging patient-focused model that therapists can use to deliver better outcomes, even when their in-clinic time together is limited by payor benefits, geography, and/or patient compliance.
The games were developed over 10 years and are backed by extensive clinical research. Our founders are proud to offer an innovative way to improve patients’ daily lives and contribute to better recoveries.
RxGames benefits:
- Boost adherence:
Patients can complete ~3 hours per week of home exercise (Gauthier, eClinicalMedicine, 2022)
- Keep patients engaged:
Patient attrition is ~50% lower when using remote therapeutic monitoring (RTM) with RxGames (Gauthier, eClinicalMedicine, 2022)
- Improve outcomes:
Review data on the frequency and duration of your patient’s home sessions and on the quality of their movements. Personalize the exercises based on which are yielding the best results.
- Boost revenue:
Providers can generate $42K of additional value-based revenue through RTM
How it works: We create therapy games that run on cell phones and laptop computers. The patient’s physical movements drive gameplay. Numerous studies have shown that playing a game is much more engaging than following along with a video or reading a handout.
Our games are designed collaboratively by therapists, scientists, and patients to train balance, strengthen the core, restore function to extremities, and improve cardio fitness. Additionally, our games were purpose-built to augment the care delivered by therapists in clinics and telehealth settings.
Lynne V. Gauthier, Ph.D., is an Associate Professor at The University of Massachusetts, Lowell, and director of the Neurorecovery and Brain Imaging Laboratory. Dr. Gauthier is also a licensed clinical psychologist specializing in rehabilitation. She earned a B.A. in Neuroscience from Brandeis University, received her Ph.D. in Medical (Clinical) Psychology at the University of Alabama at Birmingham, completed her clinical internship at Brown University, and began her academic career at The Ohio State University. She has served as a peer reviewer for the American Heart Association, Patient-Centered Outcomes Research Institute, NIH, Dana Foundation, and UK Multiple Sclerosis Society. Dr. Gauthier co-chairs the Neuroplasticity working group for the American Congress of Rehabilitation Medicine. Her laboratory has secured 7 years of continuous funding from competitive institutes, including the Patient-Centered Outcomes Research Institute and the American Heart Association.
Dr. Roger Crawfis has over 40 years in the software industry, from scientific computing to visualization research, to computer games and SOA applications. He was a group leader and project leader for several advanced technology projects at the Lawrence Livermore National Labs before taking a Professorship position at The Ohio State University. He also has extensive consulting experience in computer graphics related technologies, including military simulators, flight simulators and computer game technologies. Roger specializes in computer game technologies, interactive applications, and computer graphics, particularly real-time rendering and artificial intelligence. His work applying this expertise to rehabilitation gaming allows for RxGames to offer repeated game play with varying conditions and experiences, avoiding repetitive or boring play experience and keeping patients engaged
Specialties: graphics programming, multi-threaded applications, computer game technologies, C++, C#/.NET, software engineering, Agile programming, flight simulation, scientific visualization